#pragma strict
var player : GameObject;
var ar : Transform;
function Update(){
Debug.Log(MasterServer.PollHostList().Length);
}
function OnGUI(){
GUILayout.BeginVertical();
if(Network.peerType == NetworkPeerType.Client Network.peerType != NetworkPeerType.Server GUILayout.Button("Disconnect")){
Network.Disconnect();
}
if(Network.peerType != NetworkPeerType.Client Network.peerType != NetworkPeerType.Server GUILayout.Button("Connect")){
Network.Connect("127.0.0.1",25001);
}
if(Network.peerType != NetworkPeerType.Server GUILayout.Button("StartServer")){
Network.InitializeServer(32, 25001, false);
//
SPawn();
MasterServer.RegisterHost("YUSBABY", "jellah", "flubba");
if(MasterServerEvent.RegistrationSucceeded){
Debug.Log("YAY!!!!");
}
}
if(Network.peerType == NetworkPeerType.Server GUILayout.Button("Shut Down Server")){
Network.Disconnect();
}
}
function OnServerInitialized(){
Debug.Log("Yay");
}
function SPawn (){
Network.Instantiate(player, ar.position,Quaternion.identity,0);
}
function OnConnectedToServer(){
SPawn();
}
this I s my code for local multiplayer, I cant connect to master server cause its not ported for my server. Anyways, in theory I can connect to the server. It shows connected,but nothing moves, and every time I make a game join, 2 players are instaniated in the middle (2 being the amount of players I server including one that just joined, so it could be 3 4 or 5 or more) and they fly away, its like its connected, but not connected at all.