Hi everyone,
I’m car designing a game in Unity and I would mind using the driving system we have (Thrustmaster) to control the car. But as far as I know, this gamepad isn’t defined in Unity packages. Does anyone have any comments or ideas on how can I define this device for the game?
Honestly, the driving system was connected to the computer but it caused the car physics and doesn’t let the codes work properly. So, I disconnected it from the system and now I don’t know how can I reconnect and define it in the input system of unity.
Look forward for the comments,
Narges
Hi @NargesShakerian, thanks for asking about this. Currently there is no support for driving systems (wheel, pedals etc) in Input System in general, see support devices: Supported Input Devices | Input System | 1.8.0-pre.2
However, I suspect Thrustmaster is a general-purpose HID device and hence you could implement it yourself similar to how we have implemented support for general HID gamepads since we allow any HID device input to pass through the Input System and be consumed. See HID Support | Input System | 1.8.0-pre.2 for guidance.
Also, feel free to file a feature request if this is important to you since it would increase the chance of it becoming a priority in our roadmap: Gameplay Roadmap | Unity
Hi,
I found the solution please read my instructions on this discussion :
Using a thrustsmaster wheel in unity - Unity Engine - Unity Discussions