I would like to ask you whether anyone has come across a problem of not being able to access the Unity Render Streaming output from other device than the one streaming. For example I use Unity2021.3 on my desktop and I can see the stream on the browser using IP address of my PC without any issues whether through websocket or http settings using the unity webserver app I downloaded from Render Streaming Wizard. But if I want to connect to the same IP address with my phone on Chrome it always just ends up not being able to load the content of the website, even though they are on the same local network.
I tried creating Firewall inbound rules for this project on my desktop, but all in vain as it’s always the same result.
At the moment I am using webserver app from unity in the basic settings which are using websocket and port 80.
If you have any tips for what I could try it would be great.
I tried it multiple times to access it through another PC in the network, but the results are the same with every device at the moment. As for the log it looks like this when I start the webserver and try to use my phone:
I would like to just thank you all for your time and answers I solved it today… it was my mistake in using IP address of my port instead of my public IP address of my PC. I changed workplaces and found out with ipconfig in cmd.