Connecting grid tiles

Hi everyone,

I’ve been trying to look into “connecting grid tiles” for a while now and I just can’t seem to make a headstart anywhere I look.
I’ve just found these couple links that explain the idea of what I want to create, Example 1 and Example 2.
Something like this:
6734884--775612--upload_2021-1-17_22-7-2.png
Which can be found in this video, but the person only describes how to generate a quad but they don’t go about creating the “connecting at the seams” part which I am looking for.

Does anyone have any idea how I can go about this without paying 20-50 euros for something that I just want to code myself instead of just quickly buying from someone?

Cheers.

This is done by using world position for texture coordinates.

If you look at this example from above you’re going to see undistorted grid. Especially with an orthographic camera.

Like this:

Here’s what happens if you tilt this scene:

6734959--775645--20210118-004200-1153.gif
“Pop out” happens due to switch from ortho to perspective camera.

Your “connected tiles” use the same principle.

No magic there, just texture coordinates.

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