I’m trying to attach a rigid body to an animated object, using a spring joint. This works when the animated object is positioned at 0,0,0, but if I move it, the connected object still behaves as if it is connected with a rigid body at 0,0,0.
How do I solve this?
edit:
nm. I had missunderstood the behaviour of the joint. It tries to keep the distance it has when created.
The “target” position of the Spring is determined by the relative position from the Anchor to the Connected Body (or the world) when the Spring Joint is created