Hi…its me again, ![]()
I’m trying to connect two gameobjects by some kind of a “plank”. Please see the attached screen for a visualization of the behavior I’m looking for.
I’m sure I can solve this via HingeJoint usage. But what is the correct way? Attaching Joints to GameObject A and the plank and connecting Joint A to the rigidbody of the plank and attaching Joint B to the plank and connecting Joint B to the rigidbody of GameObject B? Or connecting GameObject A directly to GameObject B and creating the plank by a LineRenderer? What is the best way to create this connection so every objects rotates around point A and point B? Like a 3-part chain I guess? I have not found a working solution yet…
Thanks again for your help in advance!
Regards, Axel
