Connecting to Azure Files via Unity WebGL app

Hello,

I’m developp an app for my company involving a WebGL app from Unity and Azure Files. Based on this part of the documentation (Développer pour Azure Files avec .NET - Azure Storage | Microsoft Learn), I’ve been able to connect and download files using a Windows-built app, however, I had no success in WebGL, as the await connection request seems to never get an answer. I was wondering if anyone here had this problem and leads to solve it.

Thanks in advance !

This still holds true today: Async/await and webgl builds

It may work without await. You can send a request in a coroutine and yield until a condition is met, such as the response being received or an error occured.