Hi there,
Certainly noob questions that have been answered before… I try to search but not succeed…
After a Long Long try to solve this problem, I post here… ![]()
I am trying a simple network test using the network tutorial scripts on Unity3 RC1.
I have not specify any master server address, so I think it goes to the standard unity MS.
On a first computer, I create a server. I can connect to the master server and the server is connected fine. So my guess is that the Unity master server is up.
Except this message
Error in test routine : Got Limited Nat Punchthrough Symetrics
On a second computer, (over the internet) I can see the server .
I have also this message
Error in test routine : Got Limited Nat Punchthrough Symetrics
Now, when on the second computer I try to connect I got a connection Failed.
The connection request to XX.XX.XX.XX:38721 failed. Are you sure the server can be connected to?
I have to say that on LAN, it is working perfectly.
Several questions
- How to get things working and to be able to connect to the server ?
- Is the NAT punchtrough error messages importants ?
- In the editor I got a lot of warnings related to obsolete useNAT
Assets/Networking Scripts/ConnectGuiMasterServer.js(271,25): BCW0012: WARNING: 'UnityEngine.Network.InitializeServer(int, int)' is obsolete. Use the IntializeServer(connections, listenPort, useNat) function insteadDo I have to fix these warnings - About the connection failed, on the client side I do not understand why it is trying to access to a port (38721) I have not specified ?
In the masterserver script, I have specified serverPort = 25002 ?
Thank for any help to guide me to have this client connected…I will be realy appreciated… ![]()
And sorry for my bad english, as I post from over seas…