I’m making a forward scrolling ball game and I want the ball to have a constant force of being pushed forward. I’ve seen other codes but they are only for rigidbody objects.
How can I go about making this work? It doesn’t sound like it’d be hard…
Something like:
var forceSpeed = 6.0;
function FixedUpdate()
{
var forceSpeed = Vector3.up;
}
Or something like this:
var forceSpeed = 6.0;
private var myTransform : Transform;
private var speed : float;
function Start ()
{
myTransform = transform;
speed = forceSpeed ;
var forceSpeed = Vector3.zero;
forceSpeed = myTransform.TransformDirection(forceSpeed) * speed;
}