A package for the development of strategy RPGs in the vein of Tactics Ogre, Final Fantasy Tactics.
The goal would be a complete framework including
In-Editor map design
Characters
Skills
UI
AI
Camera movement
Cutscenes for character dialogue
Everything one would need to hit the ground running with their SRPG- just swap in your art, slap on the components, fill out a few fields and it works with no scripting, while still being extendable if you wanted to add functionality through script.
Below you see a component based skill system
I could clean up the procedural mesh editor to look professional, but is that blocky terrain style a deal-breaker? The system I have now doesn’t allow for the importing of custom meshes and overlaying a grid on top of it. That’s certainly something for an update down the line, but I’m wondering if being restricted to a square grid that has to be generated in-editor makes the whole thing not worthwhile?
Actually I began developing the tool as part of a game project that is still underway- I figured I could build the tool into a product other people could use. As you can see, I got very little interest, so putting the tool on the asset store is on the back burner for the time being. I probably will do it at some point, but I’m afraid I lack the time right now.