Console doesn't work

Hello everyone,
something very strange happened now, the console doesn’t show any of the “print” or “Debug.log” , it only works if there is errors, i tried another project and i still got the same problem, am 100% sure that the script is attached to an object, actually am using the script (moving an object) i tried restarting unity and it doesn’t fix it, am working with GUI to track my codes now, anyone have an idea why this is happening ?
thank you
Edit : attached file
the example contain a cube with a script attach to it, to make sure that the script work correctly i made it move the cube, as you see it works but neither the Debug.Log or the print works

EDIT2 : the script :

using UnityEngine;
using System.Collections;

public class NewBehaviourScript : MonoBehaviour
{

	// Use this for initialization
	void Start ()
	{
	
		Debug.Log ("test");
		print ("test again");
	}
	
	// Update is called once per frame
	void Update ()
	{
	
		transform.Translate (Vector3.left * 2 * Time.deltaTime);
		
	}
}

In the top right corner of console window, there are three icons: info, warning, error. Clicking on them toggles filtering of particular messages. Maybe you accidentally disabled infos?

If filtering is ok, then try to test logging using full class name (with namespace):

UnityEngine.Debug.Log("info");

It might be worth checking additional Log variants as well:

UnityEngine.Debug.LogWarning("warn");
UnityEngine.Debug.LogError("error");
UnityEngine.Debug.LogException(new Exception("exception"));

but how


I know what ArkaneX is talking about.
it’s these three buttons here:

,I know what ArkaneX is talking about.
it’s these three buttons here: