Console double click fails to open Monodevelop on Mac

Are there specific steps to get MonoDevelop working on a Mac for the beta?

The Console is showing the stack trace correctly, but double clicking a line does nothing.

Unity Preferences >> External Tools >> External Script Editor is set to Monodevelop(Built-In) by default and all the boxes are checked.

I upgraded to the beta from the latest release of 5.3 and tried a separate install of 5.4 beta. Neither worked. If I switch back to 5.3, Monodevelop behaves correctly.

Searching this problem off the forums only comes up with ideas for Linux installations.

I can’t imagine that Mono in the Beta doesn’t work on Mac, so I’m guessing I missed something during the install/setup process or instructions.

I filed a bug for this with print() exhibiting this behavior. Should be fixed for the 5.4 release. I didn’t notice it with any other functions.

Ugggh. I wish I was a Debug.Log devotee instead of a Print slacker.

I can confirm that UnityEngine.Debug:Log(Object) works the same as always but that UnityEngine.Monobehaviour:print(Object) is the dead end in my project when that is clicked in the Console.