Hi all,
I’m new to Unity and have just installed Unity 5.2.2f1. Upon opening, my console log reports the following errors:-
Unhandled Exception: System.UnauthorizedAccessException: Access to the path "C:\Users\Public\Documents\Unity Projects\Standard Assets Example Project\Temp\Assembly-CSharp-firstpass.dll.mdb" is denied.
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean isAsync, Boolean anonymous) [0x00000] in <filename unknown>:0
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access) [0x00000] in <filename unknown>:0
at Mono.CompilerServices.SymbolWriter.MonoSymbolWriter.WriteSymbolFile (Guid guid) [0x00000] in <filename unknown>:0
at Mono.CSharp.SymbolWriter+SymbolWriterImpl.WriteSymbolFile () [0x00000] in <filename unknown>:0
at Mono.CSharp.SymbolWriter.WriteSymbolFile () [0x00000] in <filename unknown>:0
at Mono.CSharp.CodeGen.Save (System.String name, Boolean saveDebugInfo, Mono.CSharp.Report Report) [0x00000] in <filename unknown>:0
at Mono.CSharp.Driver.Compile () [0x00000] in <filename unknown>:0
at Mono.CSharp.Driver.Main (System.String[] args) [0x00000] in <filename unknown>:0
I was able to play the Project demos in Unity without a problem, but when I then went to install Gaia I hit further Console Log errors (“SpeedTrees need regenerating” which I think is unrelated to the above).
I’d prefer not to have any errors on startup just to avoid any potential issues which may arise down the road, and to know I’m working on a stable version of Unity. Hoping someone can give me some pointers on how best to resolve this? Fresh install?
Many Thanks
Will