I’m using Unity 2020.3.19f1 and currently every error that shows up in the console does not prints the STACK TRACE of the line that is giving the error anymore.
Look at below image:
It shows it as if it was a binary compiled somewhere and couldnt trace the line of the error.
Here is the log in text:
GameManager.Start () (at <3ebaa581edcd4a47b6ef57add4b30e07>:0)```

