Hi!
I’m currently working on some server-client related project and
I’m really stuck.
I was trying to look for errors on the server side, but
since my server cannot run unity3d, (although it can run the exe file that was build), there is no way for me to see all these Console log.
I have put all these Debug.Log() all over the script - so it can be viewed on Console window, but to see these when running as a standalone, I believe all these logs should be stored in txt file.
So could anyone tell me how to do this? and even if we can store logs into file, would it store logs into txt file even if I run the program as standalone?
Thanks in advance!