Hey there,
I am trying to get a float array into shadergraph via a custom node using the 5.13.0 version of shadergraph/lwrp.
Since shadergraph does not support variable arrays as parameters I created a custom node to sample an array.
I set the array in a script using material.SetFloatArray(“windArray”, windfield) but I am not getting any output in the shader.
I would much appreciate any hints here from anyone who has more experience extending shadergraph.
Thanks!
As general feedback I would love for Unity to re-implement additional parameters types, as they are very restrictive at the moment.