Starting a fresh install of Unity, running an empty default level, gives me the error:
“Fatal error in gc”, “too many threads”. After clicking ok, Unity crashes.
I’ve been using Unity for a year and this never happened previously. Now Unity is suddenly unusable. I reinstalled Unity to no effect.
Anyone have ideas? Looking at the callstack in the debugger for the crash, I get:
KernelBase.dll!759c3219()
[Frames below may be incorrect and/or missing, no symbols loaded for KernelBase.dll]
mono.dll!09d56e63()
ntdll.dll!773299a0()
ntdll.dll!7732a1e6()
ntdll.dll!77329ecc()
Could really use help on this one, our project is completely blocked until we figure out what’s going on.