Attempting to determine the size of an unknown feature type Id [-1].
UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal_Injected(RenderTexture, Int32, Vector2&, Boolean, Boolean)
UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal(RenderTexture, Int32, Vector2, Boolean, Boolean)
UnityEditor.PlayModeView:RenderView(Vector2, Boolean)
UnityEditor.GameView:OnGUI()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[ ], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[ ], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[ ])
UnityEditor.HostView:Invoke(String, Object)
UnityEditor.HostView:Invoke(String)
UnityEditor.HostView:InvokeOnGUI(Rect, Rect)
UnityEditor.DockArea:smile:rawView(Rect, Rect)
UnityEditor.DockArea:OldOnGUI()
UnityEngine.UIElements.IMGUIContainer:smile:oOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Action, Boolean)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Action, Boolean)
UnityEngine.UIElements.IMGUIContainer:smile:oIMGUIRepaint()
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh(DrawParams, Boolean, Single, Exception&)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain(RenderChainCommand, Rect, Matrix4x4, PanelClearFlags, Texture, Texture, Texture, Single, NativeArray1, NativeArray
1, Exception&)
UnityEngine.UIElements.UIR.UIRenderDevice:smile:rawChain(RenderChainCommand, Rect, Matrix4x4, PanelClearFlags, Texture, Texture, Texture, Single, NativeArray1, NativeArray
1, Exception&)
UnityEngine.UIElements.UIR.RenderChain:Render(Rect, Matrix4x4, PanelClearFlags)
UnityEngine.UIElements.UIRRepaintUpdater:smile:rawChain(Rect, Matrix4x4)
UnityEngine.UIElements.UIRRepaintUpdater:Update()
UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase(VisualTreeUpdatePhase)
UnityEngine.UIElements.Panel:UpdateForRepaint()
UnityEngine.UIElements.Panel:Repaint(Event)
UnityEngine.UIElements.UIElementsUtility:smile:oDispatch(BaseVisualElementPanel)
UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
[C:\buildslave\unity\build\Modules/XR/Subsystems/Input/Public/XRInputUtilities.cpp line 183]
(Filename: C:\buildslave\unity\build\Modules/XR/Subsystems/Input/Public/XRInputUtilities.cpp Line: 183)