Constant force torque and rotation rate

The documentation states that torque is a vector and “the longer the vector is, the faster the rotation”. However I’m seeing a very low cap on the produced rotation rates: no matter what I do I can not make anything spin faster than ~1 revolution a second.

I tested this with 0 angular drag and the constrained position in mid air.
Changing torque from 0.01 to 9999999999 does not change end rotation rate, only how long it takes to get there.

Am I missing something?

Just go to Edit->Project Settings->Physics, there’s a setting called Max Angular Velocity.

This is a global setting, which will have effect on all your rigidbodies.

I always raise this setting when I’m working with decent sphere physics, but you should know that you can also set the rigidbody.maxAngularVelocity per rigidbody if you want specific behaviour per object.

Let me know if this helps you :wink: Cheers