The documentation states that torque is a vector and “the longer the vector is, the faster the rotation”. However I’m seeing a very low cap on the produced rotation rates: no matter what I do I can not make anything spin faster than ~1 revolution a second.
I tested this with 0 angular drag and the constrained position in mid air.
Changing torque from 0.01 to 9999999999 does not change end rotation rate, only how long it takes to get there.
Am I missing something?