Hello,
Is there any possible way to make a tile in a 2D game as a speedbooster and how to do so?
The concept of the game is a ball rolling at an increasing speed, only with a jump mechanic.
Just having a hard time figuring out how to make the ball roll constantly without increasing in speed before it reaches the “speedbooster tile”.
So to simplify, I need some help with a “Speedbooster tile” and some kind of script or some kind of 2D component to make my character roll without increasing in speed before reaching the speedboost.
Thanks a lot, any help with be appreciated.