hey guys, im trying to get constant uv’s for my bumpmaps in my custom indie water, i am using surface shaders, i havent worked with matrices very much, but it am trying,
fixed4 Tex2D3 = tex2D(_BumpMap, mul(_Matrix0, float4(IN.uv_BumpMap, _WaveScale, _WaveScale)).xy);
This is my current test. it doesnt work, but does anyone else know what to do?
thanks in advance