Constant warnings with OVROverlayCanvas in Unity 6

Hi, I upgraded my project to Unity 6 and am using the v71 SDKs. I am using OVROverlayCanvas and whenever I have one active in a scene, it repeatedly gives me the following warning:

[Warning] In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
Camera.Render()

OVROverlayCanvas.RenderCamera() at ./Library/PackageCache/com.meta.xr.sdk.core/Scripts/OVROverlayCanvas.cs:512
 510:  else
 511:  {
--> 512:      _camera.Render();
 513:  }

OVROverlayCanvas.Update() at ./Library/PackageCache/com.meta.xr.sdk.core/Scripts/OVROverlayCanvas.cs:371
 369:      _hasRenderedFirstFrame = true;
--> 371:      RenderCamera();
 372:  }
​

Can you suggest a fix to stop this warning from occurring constantly? This did not happen in Unity 2022.3.