Hello,
I notice that whenever I run my game, I always hear my hard drive making a sound as if something is always constantly writing to it until I stop my program, and I don’t have any scripts writing to my C drive that I know of. The higher the pitch it makes, the slower the game stops when I click my stop button, and when I click play, the time that it takes to stop and play my program takes longer (the more it sounds as if something is writing to my C drive). When I click play, I have to wait about 15 seconds each time before my game screen does anything and stops freezing.
I also notice that when I try and move a parent that contains many child objects in my scene even when nothing is running, I hear the hard drive start up again and it takes about 15 seconds each time I want to do a transaction (like move, rotate of scale an object) before the sound of the hard drive stops and I actually see the object move to where I want it to move in my scene. While I am waiting for my hard drive to stop making a sound as if something is writing to it, Unity freezes. There are even some times where it says that Unity is not responding, until my object moves to where I drag it. Is that because I am using too many child objects under a parent object? If so, can Unity develop a quicker way to move several multiple child objects at one time under a parent object without it costing too much time? If not, how can people create a huge world in their game unless they have alot of patience? If the world design shouldn’t be done in Unity, is there a free program that does things much quicker when it comes to modeling a high number of shapes and child objects?
Thank you,
Michael S. Lowe