Constant writing to the hard drive?

Hello,
I notice that whenever I run my game, I always hear my hard drive making a sound as if something is always constantly writing to it until I stop my program, and I don’t have any scripts writing to my C drive that I know of. The higher the pitch it makes, the slower the game stops when I click my stop button, and when I click play, the time that it takes to stop and play my program takes longer (the more it sounds as if something is writing to my C drive). When I click play, I have to wait about 15 seconds each time before my game screen does anything and stops freezing.

I also notice that when I try and move a parent that contains many child objects in my scene even when nothing is running, I hear the hard drive start up again and it takes about 15 seconds each time I want to do a transaction (like move, rotate of scale an object) before the sound of the hard drive stops and I actually see the object move to where I want it to move in my scene. While I am waiting for my hard drive to stop making a sound as if something is writing to it, Unity freezes. There are even some times where it says that Unity is not responding, until my object moves to where I drag it. Is that because I am using too many child objects under a parent object? If so, can Unity develop a quicker way to move several multiple child objects at one time under a parent object without it costing too much time? If not, how can people create a huge world in their game unless they have alot of patience? If the world design shouldn’t be done in Unity, is there a free program that does things much quicker when it comes to modeling a high number of shapes and child objects?

Thank you,
Michael S. Lowe

sounds as if you ran out of RAM and thus its forced to use paging, would also explain the long wait time

I have 1336 MB of video RAM and 2942 MB of RAM. How much RAM do I need for Unity?

For Unity, not much. For Unity running a game with many objects? That would depend on the objects and how they are created and destroyed.

I’ve seen computer games that can render entire forests and lakes in less than a second. How is THAT done with such little RAM?

Referencing the same RAM for comparable objects.