The following error message has popped up in my console literally dozens of times now and I’d like to get it resolved permanently:
Unhandled Exception: System.UnauthorizedAccessException: Access to the path “C:\Users\Gerald\Desktop\Game Design\Game Name\Temp\Assembly-CSharp.dll.mdb” is denied.
at System.IO.FileStream…ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in :0
at System.IO.FileStream…ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean isAsync, Boolean anonymous) [0x00000] in :0
at System.IO.FileStream…ctor (System.String path, FileMode mode, FileAccess access) [0x00000] in :0
at Mono.CompilerServices.SymbolWriter.MonoSymbolWriter.WriteSymbolFile (Guid guid) [0x00000] in :0
at Mono.CSharp.SymbolWriter+SymbolWriterImpl.WriteSymbolFile () [0x00000] in :0
at Mono.CSharp.SymbolWriter.WriteSymbolFile () [0x00000] in :0
at Mono.CSharp.CodeGen.Save (System.String name, Boolean saveDebugInfo, Mono.CSharp.Report Report) [0x00000] in :0
at Mono.CSharp.Driver.Compile () [0x00000] in :0
at Mono.CSharp.Driver.Main (System.String[ ] args) [0x00000] in :0
Whenever this happens, I have to manually save my C# script with “Save As”, then save my scene, then save my project and close the program entirely, then reload it before it’ll let me continue working in it.
Thoughts?