I have found:
Cursor.lockState = CursorLockMode.Confined;
But they only work in a fully build game not in the editor. Do I have to do something special for it to work in the editor window?
I have found:
Cursor.lockState = CursorLockMode.Confined;
But they only work in a fully build game not in the editor. Do I have to do something special for it to work in the editor window?
Am I the only one with this problem? Does Cursor.lockState = CursorLockMode.Confined;
work for you in the editor?
It also doesn’t fully work in a standalone build. The cursor is still able to move over the title bar.
Am I the only one with this problem? For me this is pretty much a deal breaker. The only workaround that I can think of would be to use the win32api.
Hide & lock windows cursor and make your own in the game