Hi.
I am making a space combat game that is in first person. so you sit in your captains seat and you can controll your camera in the cockpit with your mouse and the yaw, pitch and roll with your wasd and qe. is there a way to constrain the first person thing in unity to the rotation and movement of the spaceship.
thank you
Make the Camera a child of the Ship, then just use your regular mouse look script on the Camera. Ship controls should be on the Ship (Parent)
If you use playmaker check out Oomph Kit