Hello,
I’m facing an issue where the weight of my constraints is reset every time the playable graph changes in my project.
I need a way to override my multi-parent constraint behaviour to prevent the weight from changing when the playable graph is modified.
I’ve tried a few solutions to fix this issue, but none have worked as intended so far.
I considered using Playable.KeepChildrenConnected = true to prevent the disconnection and reconnection of playables from affecting the weight, but I decided against it due to performance concerns.
I also tried rebinding and setting the weight after, but it didn’t solve the problem.
I’m seeking advice or suggestions on tackling this problem without compromising performance. I’m open to any ideas or suggestions the community might have.
Attached are the two scripts I’ve created to override the constraint.
Thank you in advance!
9652361–1373375–MultiParentConstraintOverride.cs (3.48 KB)
9652361–1373378–MultiParentConstraintOverrideJob.cs (10.2 KB)