Constructor Problem in Unityscript

I made a class target:

class Target{
	public var target : Transform;
	
	public var rotationTarget : Transform;
	public var rotationVector : Vector3;
	
	
	public var centerAktion : Aktionen;
	public var centerTransform : Transform;
	
	public var action : Aktionen;
	public var actionTime : float;
	public var actualGO : GameObject;
	
	
//0
	public function Target(actualGO: GameObject){
		//zu 1
		Target(actualGO, Aktionen.Stand, new Vector3(0,1,0));
		Debug.Log("after Init 1:"+this.toString());

	}	
//1	
	public function Target(actualGO : GameObject, action : Aktionen, target : Vector3){
		var temp : Transform = new GameObject().transform;
		try{
			TransformRotationArray.Instance.Add(temp, actualGO.name+"_"+action);
			temp.position = target;
		}catch(e : Exception){
			Debug.Log("Problem in TransRotTarget");
		}
		//zu 4
		Target(actualGO, action, temp);
		Debug.Log("after Init 4:"+this.toString());

	}
//2
	public function Target(actualGO : GameObject, action : Aktionen, target : Vector3, rotationVector : Vector3){
		var temp : Transform = new GameObject().transform;
		temp.position = target;
	//	Debug.Log(gameObject);
		TransformRotationArray.Instance.Add(temp, actualGO.name+"_"+action);
		//zu 8
		Target(actualGO, action, temp, rotationVector);
	}
//3
	public function Target(actualGO : GameObject, action : Aktionen, target : Vector3, rotationTarget : Transform){
		var temp : Transform = new GameObject().transform;
		temp.position = target;
		TransformRotationArray.Instance.Add(temp, actualGO.name+"_"+action);
		//zu 4
		Target(actualGO, action, temp, rotationTarget);
		Debug.Log(this);

	}
//4
	public function Target(actualGO : GameObject, action : Aktionen, target : Transform){
		//zu 6
		Target(actualGO, action, target, target);
		Debug.Log("after Init 6:"+this.toString());

	}
//5
	public function Target(actualGO : GameObject, action : Aktionen, centerAktion : Aktionen, target : Transform){
		//zu 6
		Target(actualGO, action, centerAktion, target, target);
	}
//6
	public function Target(actualGO : GameObject, action : Aktionen, target : Transform, rotationTarget : Transform){
		//zu 7
		Target(actualGO, action, action, target, rotationTarget);
		Debug.Log("after Init 7:"+this.toString());

	}
//7
	public function Target(actualGO : GameObject, action : Aktionen, centerAktion : Aktionen, target : Transform, rotationTarget : Transform){
		
		this.actualGO = actualGO;
		this.rotationTarget = rotationTarget;
		this.target = target;
		this.action = action;
		rotationVector = Vector3.zero;
//		Debug.Log("Fehler: "+actualGO + " a:" + action + " ca:"+centerAktion+ " t:"+target+ " rt:"+rotationTarget);
		centerTransform = actualGO.Find(centerAktion+"").transform;
		
		if(action != Aktionen.Stand && centerAktion != Aktionen.Stand)
			actionTime = GameObject.FindWithTag("Ball").GetComponent(BallScript).getTForVector(target.position);
		Debug.Log("in Init 7:"+this.toString());

//		Debug.Log(actualGO.name + " ziel: "+ target.name + " " + action +" "+centerTransform);
	}
//8
	public function  Target(actualGO : GameObject, action : Aktionen, target : Transform, rotation : Vector3){
		//zu 9
		Target(actualGO, action, action, target, rotation);
	}
//9
	public function Target(actualGO : GameObject, action : Aktionen, centerAktion : Aktionen, target : Transform, rotation : Vector3){
	//	Debug.Log(gameObject.name + " ziel: "+ target + " " + action +" "+centerAktion);

		this.actualGO = actualGO;
		this.action = action;
		this.target = target;
		this.rotationVector = rotation;
		centerTransform = actualGO.Find(centerAktion+"").transform;
		if(action != Aktionen.Stand && centerAktion != Aktionen.Stand)
			actionTime = GameObject.FindWithTag("Ball").GetComponent(BallScript).getTForVector(target.position);
		timeUntilHighestPoint = Helper.getTForYMax(Helper.getVY0(centerTransform.position.y, target.position.y));
		
	//	Debug.Log(gameObject.name + " ziel: "+ target + " " + action +" "+centerPosition);
	
	}
	
public function toString():String{
		return "Target String: "+actualGO + " a:" + action + " ca:"+centerAktion+ " t:"+target+ " rt:"+rotationTarget + " ct:"+centerTransform+" at:" + actionTime;

	
	}
}

Should work fine, Problem is, when Constructor 7 is called and comes back to Constructor 6, it forgets the whole Object, here is the output:

in Init 7:Target String: Gegner 5 (UnityEngine.GameObject) a:Stand ca:0 t:TempTarget_11_Gegner 5_Stand (UnityEngine.Transform) rt:TempTarget_11_Gegner 5_Stand (UnityEngine.Transform) ct:Stand (UnityEngine.Transform) at:0
UnityEngine.Debug:Log(Object)
Target:.ctor(GameObject, Aktionen, Aktionen, Transform, Transform) (at Assets/Prefabs/Männchen/Target.js:88)
Target:.ctor(GameObject, Aktionen, Transform, Transform) (at Assets/Prefabs/Männchen/Target.js:71)
Target:.ctor(GameObject, Aktionen, Transform) (at Assets/Prefabs/Männchen/Target.js:59)
Target:.ctor(GameObject, Aktionen, Vector3) (at Assets/Prefabs/Männchen/Target.js:33)
Target:.ctor(GameObject) (at Assets/Prefabs/Männchen/Target.js:19)
komController:Start() (at Assets/Prefabs/Männchen/komController.js:53)

after Init 7:Target String:  a:0 ca:0 t: rt: ct: at:0
UnityEngine.Debug:Log(Object)
Target:.ctor(GameObject, Aktionen, Transform, Transform) (at Assets/Prefabs/Männchen/Target.js:72)
Target:.ctor(GameObject, Aktionen, Transform) (at Assets/Prefabs/Männchen/Target.js:59)
Target:.ctor(GameObject, Aktionen, Vector3) (at Assets/Prefabs/Männchen/Target.js:33)
Target:.ctor(GameObject) (at Assets/Prefabs/Männchen/Target.js:19)
komController:Start() (at Assets/Prefabs/Männchen/komController.js:53)

What am i doing wrong?

Did it myself. Don’t use the constructor to forward the request.

Use this(…,…,…) for the other constructors.

Have a nice day.