Contact point from a trigger collider?

The collision data that comes with OnCollisionEnter has a lot of useful stuff like a contact point that gives a location and vector for where they hit.
Is there any way I can get that kind of information from OnTriggerEnter?

I mean, of course it won’t come as clean, but still, shouldn’t there be a reasonable way to approximate the collision? A location of where the collider is overlapping with the trigger? A way to calculate the normal of what that would be, if we assume a direction from one or more of the bodies in question?

Afraid not. Triggers aren’t simulated by the physics engine for performance reasons. You can use Physics.ComputePenetration to manually check two colliders, though.