The collision data that comes with OnCollisionEnter has a lot of useful stuff like a contact point that gives a location and vector for where they hit.
Is there any way I can get that kind of information from OnTriggerEnter?
I mean, of course it won’t come as clean, but still, shouldn’t there be a reasonable way to approximate the collision? A location of where the collider is overlapping with the trigger? A way to calculate the normal of what that would be, if we assume a direction from one or more of the bodies in question?