ContactPoint for OnParticleCollision?

I’m making a bullet system for my 3d game. I didn’t instantate bullets so it won’t crash the game. I need a bullet hole to instantiate on the particle collision point. Which I can’t find it. Is there any way to do this?

The attitude you present makes me not want to help you at all but for the sake of someone searching this problem in the future:

OnParticleCollision Doc Ref

Sample code has position determination when used form particle system.

If your particle is instantiated without a particle system you can use a Raycast.

My apologies, @AbandonedCrypt … I was just in a bit in rage as when I was typing that message, one of my friend sweared at me so I was in a bit in rage. Thanks by the way.