I’ve downloaded the sample project for addressable asset and working on BasicReference to try it out. I already build a player content and hosted it on an azure blob storage with different directory (https://xxx.blob.core.windows.net/root/[BuildTarget]/Bundles for bundles and https://xxx*.blob.core.windows.net*/root/[BuildTarget]/Catalogs for update catalogs) and marked all my groups as Static Content.
I build the project on android device and it works fine.
After that I made a change of material on the prefab cube from default to green, and then Prepare for Content Build. The cube appears on the popup. Then I Build for Content Build and copy the assetbundle and catalogs on blob storage.
I try to open again the android app hoping it will detect my changes on the bundle on blob storage but the android app still uses the cache bundle.
I used Unity 2018.3.14f and Addressables 1.1.4
I uploaded the screenshot of my static group and content update group.
Thank you!

