Content update not working properly on different machines

Hello,

I have one big project with addressable assets (none static content) for 15 different scenes .
After I build a version and create a bin file, I change one out of 15 scene and run an update on the same computer I did the original build with, everything is working as expected, only the changed scene was recreated with a different signature.

Then, I commit the bin file to a dedicated branch and pull that branch on a different computer, so I have everything setup the same, the only difference is the computer I’m using.
When I try to run an update now, everything goes wrong and it builds all the 15 scenes with a new name signature as if they were all changed.

from my experience and understanding all I need to run a proper assets update is the bin file, the fact that it recreated all my scenes with a new signature means something is different between the builds (even tho its using the same bin file for the update)

another test I’ve doe was to go back to the original build PC and delete all previous assets from there and try to run the update again (same bin) and again it worked as intended, recreated all the assets with their previous signature except the changes assets who got new signature.

Please advise why I cannot run proper update with the correct bin on different computer.
Thanks!

Let me bounce what you’re experiencing off the team for some guidance. Which version of Addressables are you using?

1 Like

Hey Tery,

Thanks for the replay, my Addressables package version is 1.10.0, on Unity 2019.2.15

Thanks. It is advised that you update to the latest version, 1.17.0. That version is currently in preview, so if you’d rather not user a preview version, update to the version before that.

If you’re still having trouble, definitely file a bug report. Unity QA: Building quality with passion