My Rigidbody on my capsule always goes through a collision at high speed even with continuous dynamic ticked
How can I prevent this using C#?
I’ve tried messing with the timestamp even at the lowest settings it still doesn’t work.
My Rigidbody on my capsule always goes through a collision at high speed even with continuous dynamic ticked
How can I prevent this using C#?
I’ve tried messing with the timestamp even at the lowest settings it still doesn’t work.
'm having the same issues in Unity 2020.2. The post bewow seems to fix it for a lot of people by changing the fixed timestep but it’s just not working for me
The documentation also says:
…and for other objects which these need to collide with, set it to CollisionDetectionMode.Continuous.
You haven’t mentioned that in your post. Have you done that too?