Continuous Turn Provider not working in XR

Hello there. My questions is very simple: when generating a build for a meta quest 3 using the xr template everything works fine in my quest 3 hardware, except I cannot turn continuously. There are two ways, the snap and the continuous turn, the snap works by default. Even if I delete the snap module leaving active the continuous turn provider nothing happens. I know it must be easy but certainly I don’t see how to make it work. Any help would be appreciated. Thank you.

If I recall correctly you also have to change a variable next to removing the component

Hello, what variable? I have been watching all the elements of the XR Origin and don’t see why it does not work. By the way I’m using XR Interactive 3.0.6.

Found the solution here: Continuous Turn Provider not working Unity 2021.2.1 · Issue #114 · Unity-Technologies/XR-Interaction-Toolkit-Examples · GitHub