having trouble to set a effect just like in contra game, the same way as the player respawns with alpha low to high effect for a while and also not been damaged for a small duration for about 3 secs
Doing just like same on a 3d game with mesh assigned sub anim on the character.
So, how the mesh can be set as effect of flickering alpha effect for a small duration with colliders being disabled for that duration too.
Also want to set the animation events to be disabled too.
And to trigger them again on as the small duration gets over.
Sorry i think added lot of things, but all relate to same manner of appearance for the respawn function