contra game like respawn effect on mesh

having trouble to set a effect just like in contra game, the same way as the player respawns with alpha low to high effect for a while and also not been damaged for a small duration for about 3 secs
Doing just like same on a 3d game with mesh assigned sub anim on the character.
So, how the mesh can be set as effect of flickering alpha effect for a small duration with colliders being disabled for that duration too.

Also want to set the animation events to be disabled too.
And to trigger them again on as the small duration gets over.
Sorry i think added lot of things, but all relate to same manner of appearance for the respawn function

You could use the animation view to animate the alpha of the material, that would achieve the effect you want… Combined with a script that simply disables the collider temporarily by turning it into a trigger.

didn’t understood the way to go still, but did you mean to work directly in timeline with alpha on the characters. Can’t find out to achieve this too.
but making this effect through script will be better option, do let me know which function to use for this or functional classes with which this can be done.