Control Animator of seperate GameObject

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Not sure what “Animator = anim” is supposed to be. That is invalid code.
You could set the Animator:

public Animator anim; // drag the sphere animator here in the inspector
// then, just call it in the if statement:
anim.SetBool("IsMoving", true);

depending on if you took liberties pasting the code here or what not…
your line

Sphere.GetComponent<Animator>();

Could have been :

anim = Sphere.GetComponent<Animator>();
anim.SetBool(  // etc
// or ...
Sphere.GetComponent<Animator>().SetBool("IsMoving", true); // like that..