Control Interactive movies or sequences

On the forum, I’ve researched: looks like having Unity play a little movie requires Unity Pro and using “Movie Texture”?

I’m wondering if Unity is the write program for this:
We have sequences of fully rendered animation (targa sequence) from 3DS Max, would like to make an iPad app where the user can mouse over and control the animation forward and reverse, or click a button and load in a new animated sequence. There may be up to 10 different image sequences. Will regular Unity accommodate this without a lot of coding? Or do we have to bring the 3D models into Unity and control those?
Thanks
Rob

Not sure of your parameters here. If you are willing to have all your frames either as individual textures or in a sprite sheet, you can display your images any way you want, at any frame rate the hardware will allow, forward and reverse. You can do things like simulate spinning 3D objects with swipes that are really just playing frames. Of course you pay the size penalty of having all your videos as individual frames. This works in Unity Free.

A couple of things to get you started:

http://wiki.unity3d.com/index.php/Texture_swap_animator

http://wiki.unity3d.com/index.php/Animating_Tiled_texture_-_Extended