I’d like to create a character that is composed of particle systems rather then a mesh. I want to take full advantage of mecanim and rigging though. Is there a way I can attach particle emitters to a rig? Is there a way to expose the rig within the editor and manually attach emitters or transforms? I’m planning on using the standard “dude” rig. I don’t want to procedurally attach emitters to every bone in the rig since I will use a variety of particle types and sizes.
Not tried this but there is a page for it.
It uses part of the legacy animation system but it only replaces the mesh so in theory you could still use mecanim for the actual animation of the character.