control question...

Hello, I have a question about the default unity platform input controller package. How can I make it so that the character will only gain speed when they are running while a button is held down (and if the button is not held down they move at a constant speed), like in super mario bros?

well this may be over simplified, but you just need to have a line telling the player to move at a constant rate, and then on button down, move at a faster rate.

I'm not familiar with the platform package, but i hope that helps