I’m using the control track to control my particles inside the timeline, and it’s really useful in sequencing, but one thing that bothers me when doing this is when I want the control track to play longer and it reaches the HOLD wrap and the whole game lags from there. Here’s how it affects the performance:
Normally the FPS is around 300fps.
And this is how it looks like when it reaches the HOLD on clip.
I’m using 2018.2.0f2 but unable to upgrade to the latest version due to problems with the new prefab workflow.
I see the same thing. In my case, it is not only in hold state. Some animations make the frame drops and animation plays slowly. It does not happen in game mode.
Sure, I’ll make one together with the Particle Prefab I’m using soon.
Another thing I noticed from my screenshot was the huge increase of Tris and Verts when it reaches the HOLD state, I assume these are from the particle I’m controlling.