I am wondering if there is a way to control what position an animation is at?
What I mean by that if I were to have a animation that takes place for 2 seconds of time in the animator. I would like to be able to change the speed of the animation based on a variable.
So lets say the variable can be an int between 1-100. The animation would start when the var is 1 and end when the var is 100?
So if the var was a number bewteen 1-200 it would take twice as long to finish. I am looking to make an animation that will take place from when the object moves from point A to point B. If it takes 2 seconds to get from A to B then it plays at a speed it ends at 2 seconds. If it takes 10 seconds to go from A to B then it would take 10 seconds play the animation.
Anyone know how to do so?
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Are you using mecanim or legacy? There are āspeedā fields for both, but I can provide specific examples if you wish
I think I would be using legacy. Im not opposed to macanim. Havenāt dove into macanim much as of yet. Which ever way is the ābestā approach. Im early on in development so no major rewrite or anything. I am aware of the speed field, but just dont understand how to use that to accomplish it.
Just to add, I would imagine since mecanim is a āstandard featureā of unity, I might be best off going that route. Itās there for a reason, and I assume the flexibility is quite extensive. The little Iāve used of mecanim thus far makes me hesitent, although if it is worth it, then I should take the time to learn.
Mecanim is basically a state machine that animates objects with each state and transition. It will automatically blend animations together and keep everything smooth and glitch-free, which is very neat. Once youāve familiarised yourself with the system (plenty of tutorials etc. exist) take a look at the API docs, and youāll find the relevant code thatāll get you the animation speed, and the position within the current state/transition.