how can i get it to explode on key input (Fire) instead of by collision?
mu code:
CODE>>
using UnityEngine;
using System.Collections;
public class OnCollideExplode : MonoBehaviour
{
// A grenade
// - instantiates a explosion prefab when hitting a surface
// - then destroys itself
public GameObject explosionPrefab;
public float explodeSecs = -1;
void OnCollisionEnter( Collision collision )
{
// Rotate the object so that the y-axis faces along the normal of the surface
ContactPoint contact = collision.contacts[0];
Quaternion rot = Quaternion.FromToRotation(Vector3.up, contact.normal);
Vector3 pos = contact.point;
Instantiate(explosionPrefab, pos, rot);
// Destroy the projectile
Destroy (gameObject);
}
using UnityEngine;
using System.Collections;
public class OnCollideExplode : MonoBehaviour
{
// A grenade
// - instantiates a explosion prefab when hitting a surface
// - then destroys itself
public GameObject explosionPrefab;
public float explodeSecs = -1;
void Awake()
{
if(explodeSecs > -1) Invoke ("DestroyNow", explodeSecs);
}
void OnCollisionEnter( Collision collision )
{
// Rotate the object so that the y-axis faces along the normal of the surface
ContactPoint contact = collision.contacts[0];
Quaternion rot = Quaternion.FromToRotation(Vector3.up, contact.normal);
Vector3 pos = contact.point;
Instantiate(explosionPrefab, pos, rot);
// Destroy the projectile
Destroy (gameObject);
}
void DestroyNow()
{
Instantiate(explosionPrefab, transform.position, transform.rotation);
Destroy (gameObject);
}
// added here
void Update () {
if (Input.GetButtonDown("Fire1")) {
DestroyNow();
}
}
}
void OnCollisionEnter( Collision collision )
{
// Rotate the object so that the y-axis faces along the normal of the surface
ContactPoint contact = collision.contacts[0];
Quaternion rot = Quaternion.FromToRotation(Vector3.up, contact.normal);
Vector3 pos = contact.point;
Instantiate(explosionPrefab, pos, rot);
// Destroy the projectile
Destroy (gameObject);
}
Assets/SteelAwakining Assets/JUNO Scripts/OnCollideExplode.cs(6,18): error CS0101: The namespace global::' already contains a definition for OnButtonChange’