The 4th axis is not being detected on unity.
I am using an xbox one controller with windows 10.
Here’s the input manager,
And here is the code,
void Roll()
{
float roll = rollSpeed * Time.deltaTime * Input.GetAxis("Roll");
transform.Rotate(0, 0, roll);
}
However when I move the right stick, nothing happens!
My pitch and yaw are both working so I am confused to what the problem is?
Thanks in advance!
EDIT: Using Q and E is working fine!