Controller acting weird when i choose arm7 only (unity bug ?) (155495)

Hello, I use latest unity (5.3.1f1). when i set device filter to arm7 only, my character acting weird. here is a video for both (arm7 only and x86+arm7)

when i set x86+arm7 --> bluestacks working - device strange controller when i set arm7 --> bluestacks strange controller - device strange controller

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Hmm... what direction(s) is it facing when this happens? Or, rather, what is the orientation of the Arduino input vs. how it is reflected in Unity in this case?

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1 Answer

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I reinstalled Unity 5.2.4f1 and problem is gone.

Nope :( Changing from transform.rotation = Quaternion.AngleAxis(v.y, Vector3.right) * Quaternion.AngleAxis(-v.x, Vector3.forward) * Quaternion.AngleAxis(-v.z, Vector3.up); to transform.rotation = Quaternion.AngleAxis(-v.y, Vector3.right) * Quaternion.AngleAxis(v.x, Vector3.forward) * Quaternion.AngleAxis(-v.z, Vector3.up); has the only effect to change the sign of the inverted axes (ie: rolling on the right raises the object instead of lowering it)

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