Hello all,
I am sure this is probably something simple I have overlooked, and I tried to search it myself but as is usual with me I am probably not using the correct terminology. Apologies in advance if this has been covered and answered. If someone could just point me to the answer I would greatly appreciate it.
I have a menu system for combat, and I wanted to implement a “cancel” button so the player could just hit the button and go back to the previous menu. Simple enough. I have it actually working as I would intend, except one unintended behavior is that whenever the player hits this button the controller no longer works for menu navigation. Any ideas where to look for issue??
Screen snips below to help visualize my poor explanations
Navigation working with correct button selected…
What I expect after hitting cancel button (character button highlighted and I can navigate amongst them)…
What I actually get after hitting the cancel button (character button not highlighted and I can not navigate amongst them)… The correct panel however is the current selection.