My main menu in my game currently can response to KB, Mouse, and controller input. I want the user to be able to switch at any time. My menus work well with kb and mouse no problem, but with the joystick, the input only seems to go though every 2-3 seconds.
I can hold the stick up or down, it will eventually cycle though the menu rapidly, but tapping the stick up or down to go one level takes a few seconds of spamming the stick.
I’ve tried multiple controllers, cpus, and projects, all same result.
Does anyone have any input on what could be causing this?
Images of my input manager and event system.
Here’s a dropbox link to the build, maybe I’m crazy.
Here’s an empty project where I recreated the issue.