is there a way to make controller.isGrounded not collide with a collider that is its child?
this collision is creating some multiple jump problems for me.
I have a working workaround for this but it is very ugly.
specifically I am doing a mario style land on to kill and have a collider on the feet.
this collider sometimes makes the system thinks it is landed.
I am avoiding this issue by placing a gap between the main object and its child collider. I would like to overlap them so there is no gap and player is properly killed by spears.(some things are important)