I was curious if there is a way to do controller profiles in Unity. For example, I’d love to add 360 controller support for my same-screen multiplayer game (gets a little cramped on one keyboard). If I check input to see if a button is being pressed, it will do it for every controller, and not a specific one. Is there a way to add controller profiles, or at least assign controllers at the beginning of the game?
I’m pretty novice and any help would be greatly appreciated! Thanks!