Controller profiles?

I was curious if there is a way to do controller profiles in Unity. For example, I’d love to add 360 controller support for my same-screen multiplayer game (gets a little cramped on one keyboard). If I check input to see if a button is being pressed, it will do it for every controller, and not a specific one. Is there a way to add controller profiles, or at least assign controllers at the beginning of the game?

I’m pretty novice and any help would be greatly appreciated! Thanks!

Check the InputManager. You can define several inputs with the same name (X for PS, A for 360, Space for PC etc) and then use Input.GetButton(“enter”) if the name is enter.

You can modify it by code though.