I am setting up a Xbox 360 controller for a 2D game within Unity. My question is how does Unity read the controller inputs? Unity keeps telling me it does read the values as bools because they are float values but I cannot figure out how to see the actual values. Any info would be appreciated!!
The triggers and sticks you read with GetAxis(). The buttons you read with GetButton(). Configure the settings in your Input Manager as follows: http://wiki.unity3d.com/index.php?title=Xbox360Controller