LOL heres a topic you guys probably dont talk about much but…
so, Iam making a PC game … and I realize plenty of people may prefer to play with a controller…
how common is this? … I see a few people on youtube use xbox360 controller for PC for PC games, and plenty of PC games use xbox360 controllers … I have the means to use that controller with Unity
iam going to use this: [Free] Custom Input Manager - Community Showcases - Unity Discussions
now the thing is, with a keyboard and mouse there is TONS of keys/buttons … but with a xbox360 controller there is Not Enough …
I recently was watching some video about atari jaguar lol… old crappy console… and the guy says the numberpad on the controller is “weird” … and I thought… well… I wish that was the standard controller they use now… lol…
but yeah… im just going to have it like… when you hold LB… most the other buttons change to have different function… like shift+X or alt+X or ctrl+X on a PC
I wonder what you all have to say on this topic… lol now I think about it, I wonder how other PC games that support controllers do it ( i dont use controller myself, but to support it for my game is something i want)… I guess soo many AAA games now that are cross-platform are dumbed down to be cross-platform (which is lame as hell) … like, cod2, cod4, codWaW had leaning on PC … and then they took it out… (wtf!)
I guess most people make simpler games than what I intend… mainly… theres some games where it feels like, when i do something Awesome in a game, i feel awesome like “Iam the greaaatest!!” … but then that feeling is diminished by … “well… really i just pressed a button and the character is awesome, not me” (im talking about like, in path of exile, the skills are just hotkey presses) … i want to make a game like that, but with like “slash high, slash mid, slash low, stab high, stab left, stab right” … or something like this… that, the gameplay is very an individuals skill, not so much just stats and hotkeys
recently ive been playing red orchestra 2, and in terms of fps it really adds alot the variety of control… there is leaning, sprinting while crouched, fps cover system, hipfire vs iron sight vs focused iron sight, normal grenade throw vs underhand grenade throw … and sprint vs bonzai charge… for example… it adds alot for me, to have greater control than say… counterstrike